Approved Gear

For Recruits (REC) and public players:
 * Standard F88S-A1
 * Standard F88S-A2
 * Smoke
 * Grenades
 * Ear Plugs
 * Night Vision (Depending on Op)
 * Ammo
 * 152 Radio
 * Basic medical (Bandages, Morphine, Epinephrine and Blood Bags)
 * Can only be a Assistant Machine Gunner or Heavy Assistant Machine Gunner

All Privates (PTE) and above can be one of the following roles and use weapon systems and equipment relating to that role as they have the knowledge to use said equipment.All other roles such as a Fireteam Leader (FTL) or medic requires specialized training to be completed in order to fill these slots. Privates and above can be a:
 * Machine Gunner
 * Assistant Machine Gunner (Can carry binoculars)
 * Rifleman
 * Heavy Machine Gunner
 * Heavy Assistant Machine Gunner (Can carry binoculars)
 * Heavy Rifleman
 * AT Gunner
 * AT Assistant Gunner (Can carry range finders)

Your given weapon system and equipment is what you are expected to carry during missions and should not be changed (e.g Swapping your F88 for a M4A1). Depending on the situation, your FTL or Section Commander can instruct you to carry additional equipment required for the mission. However slight changes can be made to you equipment. These include:
 * Magazines / Boxes from standard ball ammunition to tracer rounds
 * @ADF_Uncut Weapon Optics
 * Uniform from long sleeve or rolled up sleeves
 * Plate carrier or Tactical Vest
 * Helmet
 * Facial items
 * NVG